This is not a new work, but I kind of like it and would like to develop more.
The scene was from the first generation of a classic PC game called "The Legend of Sword of Fairy" (仙劍奇俠傳)
I love this game so much, so I figured making some fan's work.
Just a simple scene test of 360 degree still:
If you like the game, you would know this scene!
Milica Zec's Giant
By researching the lastest work of the VR director Milica Zec, I found this wonderful video from SVA. Zec and her teammate Winslow Porter shared their production experience of Giant, a VR story that featured in Sundance 2016. They talked about the project from the story inspiration and the technical side of VR filmmaking.
Here are some technique highlight from the video:
When bringing regular footage into a game engine, the image is flat as a plate. In order to bring a three dimensional illusion, they used a software called DepthKit, to make the footage more of a 2.5D experience.
They captured the depth data on set, then composite the data afterwards. (Inside Unreal??)